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In the studio with artist Scott Balmer
In this series, we’ll share a few conversations with artists who’ve contributed to our multifaceted, neon-tinged vision of Night City. First up: Scott Balmer.
In the studio with artist Scott Balmer
In this series, we’ll share a few conversations with artists who’ve contributed to our multifaceted, neon-tinged vision of Night City. First up: Scott Balmer.

Thanks for an amazing Kickstarter launch
Thanks to all of you incredible backers, that dream is really real. We didn’t just blow past our funding goal in 19 minutes... With all your support, you’ve made us...
Thanks for an amazing Kickstarter launch
Thanks to all of you incredible backers, that dream is really real. We didn’t just blow past our funding goal in 19 minutes... With all your support, you’ve made us...

The Fundamental Theory of Rulebook Design
For two weeks I’ve been hammering away at the rulebook for Cyberpunk Legends and in doing so I realized something shocking… Rulebooks are tough. Ok, all joking (and stating the...
The Fundamental Theory of Rulebook Design
For two weeks I’ve been hammering away at the rulebook for Cyberpunk Legends and in doing so I realized something shocking… Rulebooks are tough. Ok, all joking (and stating the...

Hopes and Dreams
Today I wanted to talk a little bit about the future of Cyberpunk Legends, because I love the game as it exists… but to me this is the beginning, not the...
Hopes and Dreams
Today I wanted to talk a little bit about the future of Cyberpunk Legends, because I love the game as it exists… but to me this is the beginning, not the...

Welcome to the Gauntlet
Late at night, working on the last scenario, idly shuffling a stack of cards, I had an epiphany: It would be incredibly easy to turn Cyberpunk Legends into a roguelike...
Welcome to the Gauntlet
Late at night, working on the last scenario, idly shuffling a stack of cards, I had an epiphany: It would be incredibly easy to turn Cyberpunk Legends into a roguelike...

Top-Down Design: Finding the Meaning in Mechanics
What's "top-down design"? It's when you build your game by letting your narrative determine your mechanics. This has some interesting implications.
Top-Down Design: Finding the Meaning in Mechanics
What's "top-down design"? It's when you build your game by letting your narrative determine your mechanics. This has some interesting implications.