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Welcome to the Gauntlet
Late at night, working on the last scenario, idly shuffling a stack of cards, I had an epiphany: It would be incredibly easy to turn Cyberpunk Legends into a roguelike...
Welcome to the Gauntlet
Late at night, working on the last scenario, idly shuffling a stack of cards, I had an epiphany: It would be incredibly easy to turn Cyberpunk Legends into a roguelike...
Top-Down Design: Finding the Meaning in Mechanics
What's "top-down design"? It's when you build your game by letting your narrative determine your mechanics. This has some interesting implications.
Top-Down Design: Finding the Meaning in Mechanics
What's "top-down design"? It's when you build your game by letting your narrative determine your mechanics. This has some interesting implications.
Top-Down vs Bottom-Up in Game Design
Today we're talking about “top-down” vs “bottom-up” design. These design concepts refer to where you start your design. Do you start with the story you want to tell and figure...
Top-Down vs Bottom-Up in Game Design
Today we're talking about “top-down” vs “bottom-up” design. These design concepts refer to where you start your design. Do you start with the story you want to tell and figure...
The Other Side of the Biz
Game design is my first love. It’s the thing I want to be talking about… but it’s not the majority of the job. What is, you ask? Strap in.
The Other Side of the Biz
Game design is my first love. It’s the thing I want to be talking about… but it’s not the majority of the job. What is, you ask? Strap in.
View From the Table at Gen Con
A recap of GenCon 2025 and a special announcement of public playtests!
View From the Table at Gen Con
A recap of GenCon 2025 and a special announcement of public playtests!
The Space Between the Frames
There’s a magic that happens between the frames: all the action happens there.
The Space Between the Frames
There’s a magic that happens between the frames: all the action happens there.