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Top-Down vs Bottom-Up in Game Design
Today we're talking about “top-down” vs “bottom-up” design. These design concepts refer to where you start your design. Do you start with the story you want to tell and figure...
Top-Down vs Bottom-Up in Game Design
Today we're talking about “top-down” vs “bottom-up” design. These design concepts refer to where you start your design. Do you start with the story you want to tell and figure...
The Other Side of the Biz
Game design is my first love. It’s the thing I want to be talking about… but it’s not the majority of the job. What is, you ask? Strap in.
The Other Side of the Biz
Game design is my first love. It’s the thing I want to be talking about… but it’s not the majority of the job. What is, you ask? Strap in.
View From the Table at Gen Con
A recap of GenCon 2025 and a special announcement of public playtests!
View From the Table at Gen Con
A recap of GenCon 2025 and a special announcement of public playtests!
The Space Between the Frames
There’s a magic that happens between the frames: all the action happens there.Â
The Space Between the Frames
There’s a magic that happens between the frames: all the action happens there.Â
No Netdecks
One of the design goals with Cyberpunk Legends was to create a core system where optimization was clearly possible, but “optimal” was really hard to define.
No Netdecks
One of the design goals with Cyberpunk Legends was to create a core system where optimization was clearly possible, but “optimal” was really hard to define.
Cooperative Poker in Cyberpunk Legends
Now that you know a bit more about the game, we can talk more about a key aspect: the cooperative poker hand.
Cooperative Poker in Cyberpunk Legends
Now that you know a bit more about the game, we can talk more about a key aspect: the cooperative poker hand.